Web
Clinic 9-12
Introduction
In the Spring, 1995 version of EDTEC
596, Tom
March and Bernie Dodge drafted a format for web-based lessons.
Their early thoughts are captured in the paper Some
Thoughts About WebQuest, which was later published in the journal
The Distance Educator. In that paper, a WebQuest was defined as:
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... an
inquiry-oriented activity in which some or all of the
information that learners interact with comes from resources
on the internet...
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Since that time, the WebQuest notion, simple though it is, has
been adopted and adapted by teachers all over the country. Kathy
Schrock in Massachusetts, for example, teaches it to her graduate
students and developed an excellent slide
show to explain the concept. In some cases, teachers created
lessons that went beyond our early ideas; in others, it seems that
they picked up on only part of what we were trying to communicate. We
fret about that.
The Task
To develop great online lessons, you need to develop a thorough
understanding of the different possibilities open to you as you
create web-based lessons. One way for you to get there is to
critically analyze a number of CyberGuide and Web Quest examples and
discuss them from multiple perspectives. That's your task in this
exercise.
By the end of this lesson, you and your group will answer these
questions:
- Which two of CyberGuide/Web Quest examples are the best
ones? Why?
- Which two are the worst? Why?
- What do best and worst mean to you?
Resources
Here are the sites you'll be analyzing:
Road Block (HS
Mathematics) http://et.sdsu.edu/radair/roadblock/index.htm
The
Crucible at
http://www.sdcoe.k12.ca.us/score/cruc/cructg.html
Progressive Era & World War I
http://edweb.sdsu.edu/courses/edtec570/570finalproj/MATF.mywebquest/t-index.htm
Tuskegee
Tragedy http://www.filamentality.org/wired/BHM/tuskegee_quest.html
Return of the
Great Game – China, simulation QuickTime
http://projects.edtech.sandi.net/kearny/greatgame/
The Process
- First, each participant will have a hard copy of the
worksheet. To answer the questions given above, you'll break
into groups of four. Within the group, each of you will take on
one of the following roles:
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The
Efficiency Expert: You value time a great deal. You
believe that too much time is wasted in today's
classrooms on unfocused activity and learners not knowing
what they should be doing at a given moment. To you, a
good CyberGuide is one that delivers the most learning
bang for the buck. If it's a short, unambitious activity
that teaches a small thing well, then you like it. If
it's a longterm activity, it had better deliver a deep
understanding of the topic it covers, in your
view.
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The
Standardizer: To you, the best learning activities
are those in which students learn to use standards to
help identify explicitly what they must know and be able
to do. You believe standrads bring what is to be learned
into focus and hold learning as a constant. A good
CyberGuide is one that sets uniform high expectations for
all students; provides a basis for equal opportunity to
learn; specifies exactly what will be assessed in order
to return more useful information about student
achievement and provides indepth standard use.
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The
Altitudinist: Higher level thinking is everything to
you. There's too much emphasis on factual recall in
schools today. The only justification for bringing
technology into schools is if it opens up the possibility
that students will have to analyze information,
synthesize multiple perspectives, and take a stance on
the merits of something. You also value sites that allow
for some creative expression on the part of the
learner.
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The
Technophile: You love this internet thang. To you,
the best CyberGuide is one that makes the best use of the
technology of the Web. If a CyberGuide has attractive
colors, animated gifs, and lots of links to interesting
sites, you love it. If it makes minimal use of the Web,
you'd rather use a worksheet.
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- Individually, you'll examine each of the sites on the list of
resources and use the worksheet to jot down some notes of your
opinions of each from the perspective of your role. You'll need to
examine each site fairly quickly. Don't spend more than 5 minutes
on any one site.
- When everyone in the group has seen all the sites, it's time
to get together to answer the questions. One way to proceed would
be to go around and poll each team member for the best two and
worst two from their perspective. Pay attention to each of the
other perspectives, even if at first you think you might disagree
with them.
- There will probably not be unanimous agreement, so the next
step is to talk together to hammer out a compromise consensus
about your team's nominations for best and worst. Pool your
perspectives and see if you can agree on what's best for the
learner.
- When debriefing time is called, each group will report their
results to the whole class. Do you think the other groups will
agree with your conclusions?
Conclusion
Ideally, this exercise will provide you with a larger pool of
ideas to work with on your final project. The best CyberGuide is yet
to be written. It might be yours!
Original written by Bernie
Dodge. Adapted by Linda Taggart-Fregoso
3-24-00