Your  Account:

Virtual Reality

In recent years, online learning has changed the face of education by becoming a supplement to traditional methods, allowing people to learn at a distance, on their own time and at their own pace. New learning interaction methods through 3d printing, virtual reality and augmented reality (collectively referred to as mixed reality) are becoming possible, with many educators looking to implement these in their classroom. It has become a powerful tool for educators to expand their reach while providing students with a way to get an education without having to step foot into a classroom. Virtual worlds promise to deliver the best aspects of both real-world classrooms and online distance learning into a single platform. 

  • Tools that provide avatars that represent the educators and the students
  • Voice and video capabilities, powerpoint and other collaborative whiteboard technologies
  • Group and private messaging chat
  • Simplify the lecture and presentation process
  • Allow students to ask/answers questions to their teacher or each other (without interrupting the lecture)
  • Socialize and learn in a very streamlined manner
  • True-to-life laboratory experiences 
  • Ability to experience lectures, labs multiple times
  • Mitigating cost of expensive labs, travel

 

Big Ideas (3-5 years)

  • Virtual wet labs in teaching and learning Science
  • Augmented Reality/Virtual Reality - dynamic presentation any where in room
  • Virtual field trips

Campus Connection

Academic Excellence

  • 1.1 Ensure a personal student centered learning environment
  • 1.6 Integrate appropriate innovative technology through out the academic experience
  • 1.7 Provide academic and student services support for student retention, success and graduation

 Educational Equity

  • 5.5 Provide equal access to technology and information

Graduation Initiative 2025 - expand the number of online courses to increase degree completion reates

 


What is IITS already doing related to Virtual Reality?

Who else might we need to bring into a conversation about Virtual Reality?

  • Faculty
  • Software Development and Solutions
  • Information Security

What may need to be expanded in terms of services, systems, etc. if Virtual Reality surfaces as a key area of focus from campus stakeholders?

  • Budget
  • Time
  • Skill sets

What are our internal assets and challenges to meet Virtual Reality needs, if adopted?


What are people asking for? What issues are IITS aware of?